The IMAGE Object API (Redux)

Once upon a time, in a blog post far far away, we looked at a very early incarnation of the version 10 Image API which described how images were used with OpenInsight forms and controls. Since then the API has changed quite a bit, so this post gives you a PDF link to a preview of the API documentation which covers the capabilities in the next release, some of which hasn’t been described before.

An overview of the Image API

Many GUI types managed by the Presentation Server support images in one form or another; some have background images, some have glyphs, some have image lists and so on. However, many of these images have properties of their own, and in most cases these image properties are common to all.

Because of this most Presentation Server types that support images expose them as intrinsic “sub-objects”, thorough a model we refer to as the “Image Object API”. The image object’s lifetime is managed by the system and it cannot be programmatically destroyed from Basic+, but it can be manipulated by the Get/Set_Property and Exec_Method functions just like any other Presentation Server object.

The entire Image API is described in the linked PDF below but be aware that not all image objects support all of the API. For example, a PUSHBUTTON type does not support an “INDEX” property for its background image, and its SplitGlyph image doesn’t support an ALIGN property: All such exceptions are documented in the relevant sections that describe each object type.

Supported image types

The Presentation Server supports the following image types via the WIC (Windows Imaging Component) sub-sytem:

  • BMP
  • ICO
  • PNG
  • GIF
  • JPEG
  • TIFF

Image Object Properties

NameDescription
ALIGNSpecifies the horizontal and vertical alignment of the image
within its parent.
AUTOSCALESpecifies if the image should be scaled along with its parent
object.
COLORKEYSpecifies the color in the image that should be treated as the
“transparent color”.
COUNTSpecifies the number of sub-images within an image file.
FILENAMEReturns the name of the image file being displayed.
FILENAMESSpecifies an array of DPI-specific image files to display.
FRAMECOUNTReturns the number of “frames” within an image.
FRAMEDELAYReturns the delay time in milliseconds for a multi-frame image.
FRAMEINDEXSpecifies the frame to display within a multi-frame image.
INDEXSpecifies the index of the sub-image to display within a multiimage file.
OFFSETSpecifies the point within the image (not the object) to begin
drawing from.
ORIGINSpecifies the point within the object (not the image) to begin
drawing from.
SIZEReturns the width and height of the image in pixels
STYLESpecifies how the image is drawn into an object (Tiled,
Stretched, Clipped or Scaled).
TRANSLUCENCYSpecifies the degree of transparency applied to an image when
it is drawn

Image Object Methods

NameDescription
SAVETOFILESaves the current image to a file.
SETHBITMAPLoads an image from a Windows BITMAP handle (HBITMAP).
SETIMAGELoads an image from an array of “raw” image bytes.
SETREPOSIMAGESpecifies the image file(s) using an OpenInsight repository
IMAGE entity.

Here’s the link to the Image Object API PDF – adding animated GIFs to your applications has never been so easy!

5 thoughts on “The IMAGE Object API (Redux)

  1. Barry Stevens

    I see a TOOLBAR object mentioned. I assume it is what it logically sounds like especially with multiple images. But, I cant see where you can create it or any related help on the subject. Can you point me in the right direction.

    Reply
    1. Captain C Post author

      Hi Barry – ToolBars haven’t been released yet – we’ll let you know when they are ready, and you’ll probably see it here first.

      Reply
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